Week 1 Notes

n.mickwitz@lcc.arts.ac.uk

Theory behind video games including MDA (Mechanics, Dynamics and Aesthetics).

To get a better understanding of how to analyse video games and critically break them down.

A better understanding of what goes into making a game.

History of video games including trends and development.

Research – select and manage a variety of sources.

Analysis – Engage in constructive and informed critical argument and debate.

Subject Knowledge – Identify the key issues, themes and critical debates surrounding the subject of design and cultures.

Communication & Presentation – Construct an argument and demonstrate an awareness of a range of communication techniques, research methods and writing skills.

Professional/Personal – Evidence engagement with the principles of professional and personal development.

The Magic Circle 

Johan Huizinga, Homo Ludens.

Roger Caillois & Ellaine Halperi, the structure and classification of games.

Ludic Approaches

This approach is mostly concerned with the mechanisms of play, the pleasure of constructing and… -cut off-

Chris Crawford, The Art of Computer Game Design

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