Theory behind video games including MDA (Mechanics, Dynamics and Aesthetics).
To get a better understanding of how to analyse video games and critically break them down.
A better understanding of what goes into making a game.
History of video games including trends and development.
Research – select and manage a variety of sources.
Analysis – Engage in constructive and informed critical argument and debate.
Subject Knowledge – Identify the key issues, themes and critical debates surrounding the subject of design and cultures.
Communication & Presentation – Construct an argument and demonstrate an awareness of a range of communication techniques, research methods and writing skills.
Professional/Personal – Evidence engagement with the principles of professional and personal development.
Johan Huizinga, Homo Ludens.
Roger Caillois & Ellaine Halperi, the structure and classification of games.
This approach is mostly concerned with the mechanisms of play, the pleasure of constructing and… -cut off-
Chris Crawford, The Art of Computer Game Design